The use of Video in E-Learning, by Mark Reilly

Tweet The use of Video in E-Learning Setting the Scene I can only talk about what I have seen, what I would like to see, and what I would like to do with Video in the context of e-learning, but first a definition of ‘Video’ from OxfordDictionaries.com. [mass noun] the recording, reproducing, or broadcasting of […]

How to… write and use audio in eLearning

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Tweet Quiet please, I’m reading! Have you ever noticed that when you are reading it is not easy to ‘tune in’ when someone speaks to you? You might think “why would you even try to read and listen at the same time” or “surely it’s rude to interrupt someone when they are reading”, but the […]

How to… avoid questionable questions!

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Tweet How to avoid “questionable questions” Have you ever found yourself struggling to write online assessment questions and answer options? Are your question stems wilting with the weight of too many words and are your wrong answer distracters only fit for TV quizzes with premium-rate phone lines? Organisations increasingly use online assessments to prove compliance, […]

How to… Check your content for quality, usability and accessibility – Clive Shepherd’s Universal Design Principles for Digital content No. 8

Tweet The final part of an 8-part series from Clive Shepherd, looking at Universal Design principles… Check your content for quality, usability and accessibility I know, by this stage you just want to get your materials up on the server and out there meeting a need. However, some checks really do need doing. Check that […]

How to… Encourage the learner to work with the idea – Clive Shepherd’s Universal Design Principles for Digital content No. 7

Tweet Part 7 of an 8-part series from Clive Shepherd, looking at Universal Design principles… Encourage the learner to work with the idea Use cases, problems, exercises, scenarios, simulations or whatever it takes to provide the learner with the opportunity to test out the new material and, where relevant, to build skill. The more realistic […]

How to…Put the idea into context – Clive Shepherd’s Universal Design Principles for Digital content No. 6

Tweet Part 6 of an 8-part series from Clive Shepherd, looking at Universal Design principles… Put the idea into context using demonstrations, examples, cases and stories Learners, particularly if they’re at work, want ideas that are relevant to their current problems, not abstractions. Use plenty of relevant examples and your idea is much more likely […]

How to… Present your idea clearly and simply. Clive Shepherd’s Universal Design Principles for Digital content No. 3

Tweet Part 3 of an 8-part series from Clive Shepherd, looking at Universal Design principles… Presenting ideas clearly and simply Sometimes it can actually be a disadvantage to be a subject matter expert – a phenomenon that is sometimes called the ‘curse of knowledge’. It’s what leads you to believe that others have the same […]

How to… Learn Lessons from Game Designers

Lessons from Game Designers

Tweet This post is adapted from an Article which appeared in the May issue of T+D Magazine. The Computer Games industry has seen explosive growth in recent years. Energized by the virulent nature of social networks and the increasing capabilities of mobile devices, gaming is bigger than Hollywood. Here are 3 key lessons from game […]

How (not) to… Write Multiple-Choice Questions.

Rolling The Dice on MCQs

Tweet This post first appeared at Cathy Moore’s Making Change blog in 2007. It’s a classic from a well respected and oft quoted ELN associate that we’ve adapted for ELN Insights… The humble Multiple Choice Question, or MCQ, has been a staple of our industry for as long as most can remember. Done right they […]

How to hook the learner in: Clive Shepherd’s universal design principles, no.2

Tweet This principle depends a bit on whether your materials are instructional or whether they’re more a source for reference. In the case of the former, you cannot just assume you have the learner’s full attention and yet, without this, you’re pretty much wasting your time. Try your best, as early as you can, to […]

Ten rules for successful screen captures

Tweet Stephen Taylor shows us his ten rules for creating great screen captures in this excellent 5 minute video. Stephen Taylor is founder/director of Taylored Training Ltd. He has had over ten years experience in learning and development, specialising in designing, developing and deploying online training. For more details, go to www.taylored-training.co.uk

How to structure content into modules: Clive Shepherd’s universal design principles, no.1

Universal Design Principles

Tweet Digital learning materials work best when they are constructed on a modular basis. This has a number of significant advantages: The learner can more easily access the content that they want and ignore material that is less relevant for them. Some more advanced learning management systems may even be able to selectively filter out […]

How to get your learners pumped: 30 ways to motivate adult learners

Get your learners pumped

Tweet This post first appeared at The E-Learning Coach, an associate member of the eLearning Network.  If you are a member of the eLN and think some of your work would benefit our community, why not get in touch? Motivation is the force that drives people to fulfill a need. If you can tap into […]